Function Description: The LIGHTSINBLOCKS system variable is used to control whether to use the light contained in block when rendering. Type : Integer Saved in : Drawing Initial value : 1 Range : 0,1 When this system variable is off, the light in... Read More
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When you import 3DS files created with 3D Studio, the 3D Studio geometry and rendering data including meshes, materials, mappings, lights and cameras will be read. Not imported are 3D Studio procedural materials, smoothing groups and keyframe data. ... Read More
The LIGHTLIST command is used to turn on or turn off the "Lights in Model" palette. Command Access: Menu : View > Render > Light> Light ListCommand : LIGHTLIST Function Description: The "Lights in Model" palette is used to list all lights in... Read More
Function Description: The LIGHTINGUNITS system variable is used to specify whether to use generic light source or photometric lights to control light, and specify light units for drawing. Type : Integer Saved in : Drawing Initial value : 2 Range : 0... Read More
The 3DSIN command is used to import 3D Studio files. Command 3DSIN Ribbon: Insert > Import > Import > 3D Ssudio..Menu: Insert > 3D Ssudio... Function Description: Users could import a lot of data from 3ds Max file, such as meshes,... Read More
The CONVERTOLDLIGHTS command is used to convert the format of previous light resource into format of current. Command Access: Command : CONVERTOLDLIGHTS Function Description: The light resource is created by graphics file formats and it could be... Read More